Thursday, May 27, 2010
HTI2 as a Game!!!
To me, HTI2 feels similar to a game of darts, with of course a slight twist. Similar to darts, there is a target board with different circles ranging from biggest to smallest, smallest having the most points.
I depicted the idea in a black & white theme, to simulate what HTI is teaching me. White representing logic, or what we already know & understand. Black representing the things that are still unknown to us, or things that goes beyong the realistic (Thinking outside the Box).
The darts represent us, people exposed to logic. The black background represents the world, or in my case the world of a designer. Do we really know everything about the world? No matter how smart, we can never know everything. The circle board represents the education taught to us (in this case, HTI2 module). We do not where we may land, sometimes it seems that we already know things yet it is repeated again & again in the lesson (Landing on the outer white ring). As lessons go on, we question our understanding or things we thought we were sure of (E.g. Is a pencil used only for drawing? Can it be used as utencil or weapon? Is it possible?).
Landing on the black rings is like realising new things, new ways of thinking (Thinking outside the box). When we land on a black ring, we learn new things, broadening our knowledge. Just like a a real game of darts, constant practice makes perfect. If we implement what we've learnt, & use it constantly, won't it make us smarter or better as a person/designer?(Becomes easy to hit the target we aim at/knowing where the dart will land.)
Hence, this is my depiction of what History & Theory of Ideas 2 module would be like if it were a game.
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